SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -19,6 +19,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.GameObjects.Components.Morgue
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{
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@@ -113,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Morgue
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TryOpenStorage(Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/ding.ogg", Owner);
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}, _cremateCancelToken.Token);
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}
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