SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -19,6 +19,8 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.Components.Morgue
{
@@ -113,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Morgue
TryOpenStorage(Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/ding.ogg", Owner);
}, _cremateCancelToken.Token);
}