SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -7,9 +7,12 @@ using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -56,8 +59,7 @@ namespace Content.Server.GameObjects.Components.Mobs
protected override void OnInteractHand()
{
EntitySystem.Get<AudioSystem>()
.PlayFromEntity("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.05f));
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.05f));
}
bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
@@ -72,9 +74,8 @@ namespace Content.Server.GameObjects.Components.Mobs
if (source != null)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
SoundSystem.Play(Filter.Pvs(source), "/Audio/Effects/thudswoosh.ogg", source,
AudioHelpers.WithVariation(0.025f));
if (target != null)
{
source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source.Name, target.Name));