SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
using System.Threading.Tasks;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
@@ -7,6 +7,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Mining
@@ -37,7 +38,7 @@ namespace Content.Server.GameObjects.Components.Mining
if (!item.TryGetComponent(out PickaxeComponent? pickaxeComponent)) return true;
if (!string.IsNullOrWhiteSpace(pickaxeComponent.MiningSound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(pickaxeComponent.MiningSound, Owner, AudioParams.Default);
SoundSystem.Play(Filter.Pvs(Owner), pickaxeComponent.MiningSound, Owner, AudioParams.Default);
}
return true;
}