SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -19,6 +19,7 @@ using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -164,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
private void ClickSound()
{
_audioSystem.PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
private void SetAppearance()
@@ -328,7 +329,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
switch (program)
{
case GrinderProgram.Grind:
_audioSystem.PlayFromEntity("/Audio/Machines/blender.ogg", Owner, AudioParams.Default);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/blender.ogg", Owner, AudioParams.Default);
//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
Owner.SpawnTimer(_workTime, (Action) (() =>
{
@@ -349,7 +350,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
break;
case GrinderProgram.Juice:
_audioSystem.PlayFromEntity("/Audio/Machines/juicer.ogg", Owner, AudioParams.Default);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/juicer.ogg", Owner, AudioParams.Default);
Owner.SpawnTimer(_workTime, (Action) (() =>
{
foreach (var item in _chamber.ContainedEntities.ToList())