SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.EntitySystems.DoAfter;
@@ -10,8 +10,10 @@ using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Kitchen;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.Components.Kitchen
{
@@ -148,7 +150,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
victim.Delete();
if (SpikeSound != null)
EntitySystem.Get<AudioSystem>().PlayFromEntity(SpikeSound, Owner);
SoundSystem.Play(Filter.Pvs(Owner), SpikeSound, Owner);
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)