SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -14,6 +14,7 @@ using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -21,6 +22,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -223,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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}
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_closeSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), _closeSound, Owner);
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_lastInternalOpenAttempt = default;
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}
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@@ -232,7 +234,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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Open = true;
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EmptyContents();
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_openSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), _openSound, Owner);
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}
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private void ModifyComponents()
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