SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -8,11 +8,13 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Maps;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -23,7 +25,6 @@ namespace Content.Server.GameObjects.Components.Items.RCD
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public class RCDComponent : Component, IAfterInteract, IUse, IExamine
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{
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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@@ -67,7 +68,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
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public void SwapMode(UseEntityEventArgs eventArgs)
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/genhit.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Items/genhit.ogg", Owner);
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int mode = (int) _mode; //Firstly, cast our RCDmode mode to an int (enums are backed by ints anyway by default)
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mode = (++mode) % _modes.Length; //Then, do a rollover on the value so it doesnt hit an invalid state
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_mode = (RcdMode) mode; //Finally, cast the newly acquired int mode to an RCDmode so we can use it.
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@@ -148,7 +149,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
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return true; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
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}
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/deconstruct.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Items/deconstruct.ogg", Owner);
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_ammo--;
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return true;
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}
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