SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -10,6 +10,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Items
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@@ -45,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Items
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private void PlaceAt(IMapGrid mapGrid, EntityCoordinates location, ushort tileId, float offset = 0)
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{
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mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/genhit.ogg", location, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(location), "/Audio/Items/genhit.ogg", location, AudioHelpers.WithVariation(0.125f));
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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