SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -10,6 +10,8 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Items
@@ -45,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Items
private void PlaceAt(IMapGrid mapGrid, EntityCoordinates location, ushort tileId, float offset = 0)
{
mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId));
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/genhit.ogg", location, AudioHelpers.WithVariation(0.125f));
SoundSystem.Play(Filter.Pvs(location), "/Audio/Items/genhit.ogg", location, AudioHelpers.WithVariation(0.125f));
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)