SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -17,9 +17,11 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
@@ -321,7 +323,7 @@ namespace Content.Server.GameObjects.Components.Interactable
var drained = targetSolution.Drain(trans);
_solutionComponent.TryAddSolution(drained);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/refill.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/refill.ogg", Owner);
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("Welder refueled"));
}
}