SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -17,9 +17,11 @@ using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -321,7 +323,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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var drained = targetSolution.Drain(trans);
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_solutionComponent.TryAddSolution(drained);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/refill.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/refill.ogg", Owner);
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eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("Welder refueled"));
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}
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}
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