SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -5,7 +5,9 @@ using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -102,8 +104,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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}
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var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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}
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public void PlayUseSound(float volume=-5f)
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@@ -112,8 +113,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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if (!string.IsNullOrEmpty(UseSound))
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{
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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SoundSystem.Play(Filter.Pvs(Owner), UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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}
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}
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else
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