SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -5,7 +5,9 @@ using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -102,8 +104,7 @@ namespace Content.Server.GameObjects.Components.Interactable
}
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public void PlayUseSound(float volume=-5f)
@@ -112,8 +113,7 @@ namespace Content.Server.GameObjects.Components.Interactable
{
if (!string.IsNullOrEmpty(UseSound))
{
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
SoundSystem.Play(Filter.Pvs(Owner), UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
}
else