SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,10 +1,12 @@
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#nullable enable
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#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -68,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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// Play Sound
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if (!string.IsNullOrEmpty(_igniteSound))
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_igniteSound, Owner,
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SoundSystem.Play(Filter.Pvs(Owner), _igniteSound, Owner,
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AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
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}
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