SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,10 +1,12 @@
#nullable enable
#nullable enable
using System.Threading.Tasks;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -68,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Interactable
// Play Sound
if (!string.IsNullOrEmpty(_igniteSound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_igniteSound, Owner,
SoundSystem.Play(Filter.Pvs(Owner), _igniteSound, Owner,
AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
}