SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
@@ -107,7 +108,7 @@ namespace Content.Server.GameObjects.Components.Interactable
if (LitSound != string.Empty)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(LitSound, Owner);
SoundSystem.Play(Filter.Pvs(Owner), LitSound, Owner);
}
if (IconStateLit != string.Empty)
@@ -127,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Interactable
if (DieSound != string.Empty)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(DieSound, Owner);
SoundSystem.Play(Filter.Pvs(Owner), DieSound, Owner);
}
if (LoopedSound != string.Empty && Owner.TryGetComponent<LoopingLoopingSoundComponent>(out var loopSound))