SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -17,6 +17,7 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Content.Shared.Physics.Pull;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -28,6 +29,7 @@ using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.Components.GUI
{
@@ -760,7 +762,7 @@ namespace Content.Server.GameObjects.Components.GUI
if (source != null)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
SoundSystem.Play(Filter.Pvs(source), "/Audio/Effects/thudswoosh.ogg", source,
AudioHelpers.WithVariation(0.025f));
if (target != null)