SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -17,6 +17,7 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Physics.Pull;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -28,6 +29,7 @@ using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Player;
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namespace Content.Server.GameObjects.Components.GUI
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{
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@@ -760,7 +762,7 @@ namespace Content.Server.GameObjects.Components.GUI
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if (source != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
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SoundSystem.Play(Filter.Pvs(source), "/Audio/Effects/thudswoosh.ogg", source,
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AudioHelpers.WithVariation(0.025f));
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if (target != null)
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