SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,10 +1,12 @@
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Weapon;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Explosion
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@@ -37,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Explosion
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if (_sound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_sound, Owner.Transform.Coordinates);
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SoundSystem.Play(Filter.Pvs(Owner), _sound, Owner.Transform.Coordinates);
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}
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if (_deleteOnFlash && !Owner.Deleted)
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