SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,10 +1,12 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Explosion
@@ -37,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Explosion
if (_sound != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_sound, Owner.Transform.Coordinates);
SoundSystem.Play(Filter.Pvs(Owner), _sound, Owner.Transform.Coordinates);
}
if (_deleteOnFlash && !Owner.Deleted)