SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -28,6 +28,7 @@ using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timing.Timer;
@@ -257,7 +258,7 @@ namespace Content.Server.GameObjects.Components.Doors
if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/bang.ogg", Owner,
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/bang.ogg", Owner,
AudioParams.Default.WithVolume(-2));
}
}