SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -28,6 +28,7 @@ using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Physics.Broadphase;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timing.Timer;
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@@ -257,7 +258,7 @@ namespace Content.Server.GameObjects.Components.Doors
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if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/bang.ogg", Owner,
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/bang.ogg", Owner,
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AudioParams.Default.WithVolume(-2));
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}
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}
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