SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -8,9 +8,11 @@ using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent.WiresAction;
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@@ -453,8 +455,7 @@ namespace Content.Server.GameObjects.Components.Doors
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BoltsDown = newBolts;
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(newBolts ? "/Audio/Machines/boltsdown.ogg" : "/Audio/Machines/boltsup.ogg", Owner);
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SoundSystem.Play(Filter.Broadcast(), newBolts ? "/Audio/Machines/boltsdown.ogg" : "/Audio/Machines/boltsup.ogg", Owner);
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}
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}
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}
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