SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -8,9 +8,11 @@ using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
using static Content.Shared.GameObjects.Components.SharedWiresComponent.WiresAction;
@@ -453,8 +455,7 @@ namespace Content.Server.GameObjects.Components.Doors
BoltsDown = newBolts;
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(newBolts ? "/Audio/Machines/boltsdown.ogg" : "/Audio/Machines/boltsup.ogg", Owner);
SoundSystem.Play(Filter.Broadcast(), newBolts ? "/Audio/Machines/boltsdown.ogg" : "/Audio/Machines/boltsup.ogg", Owner);
}
}
}