SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -7,11 +7,13 @@ using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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@@ -257,7 +259,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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}
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_lastClang = _gameTiming.CurTime;
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_clangSound, Owner.Transform.Coordinates);
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SoundSystem.Play(Filter.Pvs(Owner), _clangSound, Owner.Transform.Coordinates);
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break;
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case AnchoredChangedMessage:
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