SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -17,6 +17,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
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@@ -146,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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private void ClickSound()
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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/// <summary>
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