SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Nutrition;
@@ -8,6 +8,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -74,8 +75,7 @@ namespace Content.Server.GameObjects.Components.Culinary
{
if (_breakSound != null && IoCManager.Resolve<IRobustRandom>().Prob(_breakChance))
{
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(_breakSound, user, AudioParams.Default.WithVolume(-2f));
SoundSystem.Play(Filter.Pvs(user), _breakSound, user, AudioParams.Default.WithVolume(-2f));
Owner.Delete();
}
}