SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -11,6 +11,7 @@ using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -67,7 +68,7 @@ namespace Content.Server.GameObjects.Components.Culinary
|
||||
}
|
||||
}
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(_sound, Owner.Transform.Coordinates,
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _sound, Owner.Transform.Coordinates,
|
||||
AudioParams.Default.WithVolume(-2));
|
||||
|
||||
Count--;
|
||||
|
||||
Reference in New Issue
Block a user