SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Body.Behavior;
using Content.Server.GameObjects.Components.Culinary;
@@ -13,6 +13,7 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -104,8 +105,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (UseSound != null)
{
_entitySystem.GetEntitySystem<AudioSystem>()
.PlayFromEntity(UseSound, trueTarget, AudioParams.Default.WithVolume(-1f));
SoundSystem.Play(Filter.Pvs(trueTarget), UseSound, trueTarget, AudioParams.Default.WithVolume(-1f));
}
trueTarget.PopupMessage(user, Loc.GetString("You swallow the pill."));