SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -15,11 +15,13 @@ using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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@@ -241,7 +243,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity(strap.BuckleSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), strap.BuckleSound, Owner);
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if (!strap.TryAdd(this))
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{
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@@ -348,7 +350,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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UpdateBuckleStatus();
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oldBuckledTo.Remove(this);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(oldBuckledTo.UnbuckleSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), oldBuckledTo.UnbuckleSound, Owner);
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SendMessage(new UnbuckleMessage(Owner, oldBuckledTo.Owner));
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