SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -20,10 +20,12 @@ using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -722,8 +724,7 @@ namespace Content.Server.GameObjects.Components.Botany
if (!string.IsNullOrEmpty(spray.SpraySound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(spray.SpraySound, usingItem,
AudioHelpers.WithVariation(0.125f));
SoundSystem.Play(Filter.Pvs(usingItem), spray.SpraySound, usingItem, AudioHelpers.WithVariation(0.125f));
}
}