SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -10,11 +10,13 @@ using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Utility;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Body
@@ -98,8 +100,7 @@ namespace Content.Server.GameObjects.Components.Body
{
base.Gib(gibParts);
EntitySystem.Get<AudioSystem>()
.PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("gib"), Owner.Transform.Coordinates,
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("gib"), Owner.Transform.Coordinates,
AudioHelpers.WithVariation(0.025f));
if (Owner.TryGetComponent(out ContainerManagerComponent? container))