SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -18,9 +18,11 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -278,7 +280,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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tileAtmos?.AssumeAir(Air);
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EntitySystem.Get<AudioSystem>().PlayAtCoords("Audio/Effects/spray.ogg", Owner.Transform.Coordinates,
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SoundSystem.Play(Filter.Pvs(Owner), "Audio/Effects/spray.ogg", Owner.Transform.Coordinates,
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AudioHelpers.WithVariation(0.125f));
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Owner.Delete();
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