SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
@@ -127,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Arcade
_game?.ExecutePlayerAction(msg.PlayerAction);
break;
case PlayerAction.NewGame:
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f));
_game = new SpaceVillainGame(this);
UserInterface?.SendMessage(_game.GenerateMetaDataMessage());
break;
@@ -293,7 +294,7 @@ namespace Content.Server.GameObjects.Components.Arcade
case PlayerAction.Attack:
var attackAmount = _random.Next(2, 6);
_latestPlayerActionMessage = Loc.GetString("You attack {0} for {1}!", _enemyName, attackAmount);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_attack.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_attack.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
if(!_owner._enemyInvincibilityFlag) _enemyHp -= attackAmount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
break;
@@ -301,7 +302,7 @@ namespace Content.Server.GameObjects.Components.Arcade
var pointAmount = _random.Next(1, 3);
var healAmount = _random.Next(6, 8);
_latestPlayerActionMessage = Loc.GetString("You use {0} magic to heal for {1} damage!", pointAmount, healAmount);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_heal.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_heal.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
if(!_owner._playerInvincibilityFlag) _playerMp -= pointAmount;
_playerHp += healAmount;
_turtleTracker++;
@@ -309,7 +310,7 @@ namespace Content.Server.GameObjects.Components.Arcade
case PlayerAction.Recharge:
var chargeAmount = _random.Next(4, 7);
_latestPlayerActionMessage = Loc.GetString("You regain {0} points", chargeAmount);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_charge.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_charge.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
_playerMp += chargeAmount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
break;
@@ -341,7 +342,7 @@ namespace Content.Server.GameObjects.Components.Arcade
{
_running = false;
UpdateUi(Loc.GetString("You won!"), Loc.GetString("{0} dies.", _enemyName), true);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/win.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/win.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
_owner.ProcessWin();
return false;
}
@@ -352,14 +353,14 @@ namespace Content.Server.GameObjects.Components.Arcade
{
_running = false;
UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} cheers.", _enemyName), true);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}
if (_enemyHp <= 0 || _enemyMp <= 0)
{
_running = false;
UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} dies, but takes you with him.", _enemyName), true);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}