SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -13,6 +13,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -127,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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_game?.ExecutePlayerAction(msg.PlayerAction);
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break;
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case PlayerAction.NewGame:
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f));
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_game = new SpaceVillainGame(this);
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UserInterface?.SendMessage(_game.GenerateMetaDataMessage());
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break;
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@@ -293,7 +294,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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case PlayerAction.Attack:
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var attackAmount = _random.Next(2, 6);
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_latestPlayerActionMessage = Loc.GetString("You attack {0} for {1}!", _enemyName, attackAmount);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_attack.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_attack.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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if(!_owner._enemyInvincibilityFlag) _enemyHp -= attackAmount;
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_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
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break;
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@@ -301,7 +302,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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var pointAmount = _random.Next(1, 3);
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var healAmount = _random.Next(6, 8);
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_latestPlayerActionMessage = Loc.GetString("You use {0} magic to heal for {1} damage!", pointAmount, healAmount);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_heal.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_heal.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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if(!_owner._playerInvincibilityFlag) _playerMp -= pointAmount;
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_playerHp += healAmount;
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_turtleTracker++;
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@@ -309,7 +310,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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case PlayerAction.Recharge:
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var chargeAmount = _random.Next(4, 7);
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_latestPlayerActionMessage = Loc.GetString("You regain {0} points", chargeAmount);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_charge.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/player_charge.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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_playerMp += chargeAmount;
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_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
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break;
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@@ -341,7 +342,7 @@ namespace Content.Server.GameObjects.Components.Arcade
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{
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_running = false;
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UpdateUi(Loc.GetString("You won!"), Loc.GetString("{0} dies.", _enemyName), true);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/win.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/win.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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_owner.ProcessWin();
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return false;
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}
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@@ -352,14 +353,14 @@ namespace Content.Server.GameObjects.Components.Arcade
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{
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_running = false;
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UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} cheers.", _enemyName), true);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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return false;
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}
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if (_enemyHp <= 0 || _enemyMp <= 0)
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{
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_running = false;
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UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} dies, but takes you with him.", _enemyName), true);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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SoundSystem.Play(Filter.Pvs(_owner.Owner), "/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
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return false;
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}
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