SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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@@ -10,9 +10,11 @@ using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -183,7 +185,7 @@ namespace Content.Server.GameObjects.Components.ActionBlocking
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eventArgs.User.PopupMessage(eventArgs.Target, Loc.GetString("{0:theName} starts cuffing you!", eventArgs.User));
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if (StartCuffSound != null)
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EntitySystem.Get<AudioSystem>().PlayFromEntity(StartCuffSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), StartCuffSound, Owner);
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TryUpdateCuff(eventArgs.User, eventArgs.Target, cuffed);
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return true;
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@@ -221,7 +223,7 @@ namespace Content.Server.GameObjects.Components.ActionBlocking
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if (cuffs.TryAddNewCuffs(user, Owner))
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{
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if (EndCuffSound != null)
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EntitySystem.Get<AudioSystem>().PlayFromEntity(EndCuffSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), EndCuffSound, Owner);
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user.PopupMessage(Loc.GetString("You successfully cuff {0:theName}.", target));
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target.PopupMessage(Loc.GetString("You have been cuffed by {0:theName}!", user));
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