SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -12,11 +12,13 @@ using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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@@ -228,15 +230,14 @@ namespace Content.Server.GameObjects.Components.ActionBlocking
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if (isOwner)
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{
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if (cuff.StartBreakoutSound != null)
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audio.PlayFromEntity(cuff.StartBreakoutSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), cuff.StartBreakoutSound, Owner);
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}
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else
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{
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if (cuff.StartUncuffSound != null)
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audio.PlayFromEntity(cuff.StartUncuffSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), cuff.StartUncuffSound, Owner);
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}
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var uncuffTime = isOwner ? cuff.BreakoutTime : cuff.UncuffTime;
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var doAfterEventArgs = new DoAfterEventArgs(user, uncuffTime)
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{
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@@ -256,7 +257,7 @@ namespace Content.Server.GameObjects.Components.ActionBlocking
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if (result != DoAfterStatus.Cancelled)
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{
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if (cuff.EndUncuffSound != null)
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audio.PlayFromEntity(cuff.EndUncuffSound, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), cuff.EndUncuffSound, Owner);
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Container.ForceRemove(cuffsToRemove);
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cuffsToRemove.Transform.AttachToGridOrMap();
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