Fix a bunch of warnings (#5058)
This commit is contained in:
@@ -3,43 +3,40 @@
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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MinSize="400 525"
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Title="{Loc 'chem-master-bound-user-interface-title'}">
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<BoxContainer Name="Contents"
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Access="Internal"
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Orientation="Vertical"
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<BoxContainer Orientation="Vertical"
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Margin="5 5 5 5"
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SeparationOverride="10">
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<!-- Container -->
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'chem-master-window-container-label'}"></Label>
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<Control HorizontalExpand="True"></Control>
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<Label Text="{Loc 'chem-master-window-container-label'}" />
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<Control HorizontalExpand="True" />
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<Button Name="EjectButton"
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Access="Internal"
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Access="Public"
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Text="{Loc 'chem-master-window-eject-button'}" />
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</BoxContainer>
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<PanelContainer VerticalExpand="True" SizeFlagsStretchRatio="6" MinSize="0 200">
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<PanelContainer VerticalExpand="True"
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SizeFlagsStretchRatio="6"
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MinSize="0 200">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<!-- Initially empty, when server sends state data this will have container contents and fill volume.-->
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<BoxContainer Name="ContainerInfo"
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Access="Internal"
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Orientation="Vertical"
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HorizontalExpand="True">
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<Label Text="{Loc 'chem-master-window-no-container-loaded-text'}" />
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</BoxContainer>
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</PanelContainer>
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<!-- Padding -->
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<Control MinSize="0 10" />
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<!-- Buffer -->
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'chem-master-window-buffer-text'}"></Label>
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<Label Text="{Loc 'chem-master-window-buffer-text'}" />
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<Control HorizontalExpand="True" />
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<Button Name="BufferTransferButton"
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Access="Internal"
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Access="Public"
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Text="{Loc 'chem-master-window-transfer-button'}" ToggleMode="True"
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StyleClasses="OpenRight" />
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<Button Name="BufferDiscardButton"
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Access="Internal"
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Access="Public"
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Text="{Loc 'chem-master-window-discard-button'}" ToggleMode="True"
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StyleClasses="OpenLeft" />
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</BoxContainer>
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@@ -50,7 +47,6 @@
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</PanelContainer.PanelOverride>
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<!-- Buffer reagent list -->
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<BoxContainer Name="BufferInfo"
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Access="Internal"
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Orientation="Vertical"
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HorizontalExpand="True">
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<Label Text="{Loc 'chem-master-window-buffer-empty-text'}" />
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@@ -64,7 +60,9 @@
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<Label Text="{Loc 'chem-master-window-packaging-text'}" />
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</BoxContainer>
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<!-- Wrap the packaging info-->
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<PanelContainer VerticalExpand="True" SizeFlagsStretchRatio="6" MinSize="0 100">
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<PanelContainer VerticalExpand="True"
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SizeFlagsStretchRatio="6"
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MinSize="0 100">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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@@ -72,33 +70,30 @@
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<BoxContainer Orientation="Vertical"
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HorizontalExpand="True">
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<!-- Packaging Info -->
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<BoxContainer Name="PackagingInfo"
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Access="Internal"
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Orientation="Vertical"
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<BoxContainer Orientation="Vertical"
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HorizontalExpand="True">
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<BoxContainer Name="PillInfo"
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Access="Internal"
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Orientation="Horizontal">
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<Label Text="{Loc 'chem-master-window-pills-label'}"></Label>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'chem-master-window-pills-label'}" />
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<Control HorizontalExpand="True"
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MinSize="50 0">
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</Control>
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<SpinBox Name="PillAmount" Access="Internal" Value="1" />
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MinSize="50 0" />
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<SpinBox Name="PillAmount"
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Access="Public"
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Value="1" />
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<Button Name="CreatePillButton"
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Access="Internal"
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Access="Public"
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Text="{Loc 'chem-master-window-create-pill-button'}" />
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<Label Text="{Loc 'chem-master-window-max-pills-volume-text'}"
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StyleClasses="LabelSecondaryColor" />
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</BoxContainer>
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<BoxContainer Name="BottleInfo"
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Access="Internal"
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Orientation="Horizontal">
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'chem-master-window-bottles-label'}" />
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<Control HorizontalExpand="True"
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MinSize="50 0" />
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<SpinBox Name="BottleAmount" Access="Internal" Value="1" />
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<SpinBox Name="BottleAmount"
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Access="Public"
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Value="1" />
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<Button Name="CreateBottleButton"
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Access="Internal"
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Access="Public"
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Text="{Loc 'chem-master-window-create-bottle-button'}" />
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<Label Text="{Loc 'chem-master-window-max-bottles-volume-text'}"
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StyleClasses="LabelSecondaryColor" />
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@@ -1,15 +1,9 @@
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using System;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.Client.GameObjects.Components
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namespace Content.Client.Computer
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{
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/// <summary>
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/// ComputerBoundUserInterface shunts all sorts of responsibilities that are in the BoundUserInterface for architectural reasons into the Window.
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@@ -63,7 +57,8 @@ namespace Content.Client.GameObjects.Components
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public class ComputerBoundUserInterfaceBase : BoundUserInterface
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{
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public ComputerBoundUserInterfaceBase(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) {}
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public void SendMessage(BoundUserInterfaceMessage msg)
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public new void SendMessage(BoundUserInterfaceMessage msg)
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{
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base.SendMessage(msg);
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}
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@@ -192,7 +192,7 @@ namespace Content.Client.DragDrop
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dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
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// keep it on top of everything
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dragSprite.DrawDepth = (int) DrawDepth.Overlays;
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if (dragSprite.Directional)
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if (!dragSprite.NoRotation)
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{
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_dragShadow.Transform.WorldRotation = _dragDropHelper.Dragged.Transform.WorldRotation;
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}
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@@ -1,5 +1,5 @@
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using System;
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using Content.Client.GameObjects.Components;
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using Content.Client.Computer;
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using Content.Shared.Solar;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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@@ -27,32 +27,36 @@ namespace Content.Client.Power
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public void SetupComputerWindow(ComputerBoundUserInterfaceBase cb)
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{
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PanelRotation.OnTextEntered += (text) => {
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PanelRotation.OnTextEntered += text => {
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double value;
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if (double.TryParse((string?) text.Text, out value))
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if (!double.TryParse((string?) text.Text, out value)) return;
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SolarControlConsoleAdjustMessage msg = new()
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{
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SolarControlConsoleAdjustMessage msg = new SolarControlConsoleAdjustMessage();
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msg.Rotation = Angle.FromDegrees(value);
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msg.AngularVelocity = _lastState.AngularVelocity;
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Rotation = Angle.FromDegrees(value), AngularVelocity = _lastState.AngularVelocity,
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};
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cb.SendMessage(msg);
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// Predict this...
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_lastState.Rotation = msg.Rotation;
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NotARadar.UpdateState(_lastState);
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}
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};
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PanelVelocity.OnTextEntered += (text) => {
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PanelVelocity.OnTextEntered += text => {
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double value;
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if (double.TryParse((string?) text.Text, out value))
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if (!double.TryParse((string?) text.Text, out value)) return;
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SolarControlConsoleAdjustMessage msg = new()
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{
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SolarControlConsoleAdjustMessage msg = new SolarControlConsoleAdjustMessage();
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msg.Rotation = NotARadar.PredictedPanelRotation;
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msg.AngularVelocity = Angle.FromDegrees(value / 60);
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Rotation = NotARadar.PredictedPanelRotation, AngularVelocity = Angle.FromDegrees(value / 60),
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};
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cb.SendMessage(msg);
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// Predict this...
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_lastState.Rotation = NotARadar.PredictedPanelRotation;
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_lastState.AngularVelocity = msg.AngularVelocity;
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NotARadar.UpdateState(_lastState);
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}
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};
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}
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@@ -1,4 +1,4 @@
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using Content.Shared.Singularity.Components;
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using Content.Shared.Singularity.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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@@ -23,9 +23,7 @@ namespace Content.Client.Singularity.Components
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}
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else
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{
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#pragma warning disable 618
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_spriteComponent.Directional = false;
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#pragma warning restore 618
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_spriteComponent.NoRotation = true;
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace Content.Server.Chemistry.Components
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public class FoamSolutionAreaEffectComponent : SolutionAreaEffectComponent
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{
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public override string Name => "FoamSolutionAreaEffect";
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public static string SolutionName = "foam";
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public new const string SolutionName = "foam";
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[DataField("foamedMetalPrototype")] private string? _foamedMetalPrototype;
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@@ -14,7 +14,7 @@ namespace Content.Server.Chemistry.Components
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public class SmokeSolutionAreaEffectComponent : SolutionAreaEffectComponent
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{
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public override string Name => "SmokeSolutionAreaEffect";
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public const string SolutionName = "smoke";
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public new const string SolutionName = "smoke";
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protected override void UpdateVisuals()
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{
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@@ -427,7 +427,7 @@ namespace Content.Server.Interaction
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/// </summary>
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public async Task<bool> InteractUsingRanged(IEntity user, IEntity used, IEntity? target, EntityCoordinates clickLocation, bool inRangeUnobstructed)
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{
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if (await InteractDoBefore(user, used, inRangeUnobstructed ? target : null, clickLocation, false))
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if (InteractDoBefore(user, used, inRangeUnobstructed ? target : null, clickLocation, false))
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return true;
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if (target != null)
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@@ -354,7 +354,7 @@ namespace Content.Shared.Interaction
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return inRange;
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}
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public async Task<bool> InteractDoBefore(
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public bool InteractDoBefore(
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IEntity user,
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IEntity used,
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IEntity? target,
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@@ -376,7 +376,7 @@ namespace Content.Shared.Interaction
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if (!_actionBlockerSystem.CanInteract(user))
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return;
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if (await InteractDoBefore(user, used, target, clickLocation, true))
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if (InteractDoBefore(user, used, target, clickLocation, true))
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return;
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// all interactions should only happen when in range / unobstructed, so no range check is needed
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@@ -8,7 +8,7 @@
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caliber: Cap
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- type: Sprite
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netsync: false
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directional: true
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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layers:
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- state: base
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@@ -97,7 +97,7 @@
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abstract: true
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components:
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- type: Sprite
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directional: false
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noRot: true
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sprite: Objects/Weapons/Guns/Projectiles/spark.rsi
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color: "#ffff33"
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layers:
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