Cleanup code a little.

This commit is contained in:
zumorica
2020-05-11 15:40:33 +02:00
parent b1db8d1e7a
commit 94491e9626
3 changed files with 4 additions and 20 deletions

View File

@@ -16,19 +16,11 @@ namespace Content.Client.GameObjects.Components.Interactable
public class ToolComponent : SharedToolComponent, IItemStatus
{
private Tool _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
private bool _statusShowBehavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables]
public override Tool Behavior
{
get => _behavior;
set {}
}
[ViewVariables] public override Tool Behavior => _behavior;
public override void ExposeData(ObjectSerializer serializer)
{

View File

@@ -25,12 +25,7 @@ namespace Content.Client.GameObjects.Components.Interactable
[ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; }
[ViewVariables]
public override Tool Behavior
{
get => _behavior;
set {}
}
[ViewVariables] public override Tool Behavior => _behavior;
public override void ExposeData(ObjectSerializer serializer)
{

View File

@@ -214,13 +214,10 @@ namespace Content.Server.GameObjects.Components.Doors
}
if (State == DoorState.Closed)
{
Open();
}
else if(State == DoorState.Open)
{
Close();
}
return true;
}