Cleanup code a little.

This commit is contained in:
zumorica
2020-05-11 15:40:33 +02:00
parent b1db8d1e7a
commit 94491e9626
3 changed files with 4 additions and 20 deletions

View File

@@ -16,19 +16,11 @@ namespace Content.Client.GameObjects.Components.Interactable
public class ToolComponent : SharedToolComponent, IItemStatus public class ToolComponent : SharedToolComponent, IItemStatus
{ {
private Tool _behavior; private Tool _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
private bool _statusShowBehavior; private bool _statusShowBehavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior; [ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables] public override Tool Behavior => _behavior;
[ViewVariables]
public override Tool Behavior
{
get => _behavior;
set {}
}
public override void ExposeData(ObjectSerializer serializer) public override void ExposeData(ObjectSerializer serializer)
{ {

View File

@@ -25,12 +25,7 @@ namespace Content.Client.GameObjects.Components.Interactable
[ViewVariables] public float FuelCapacity { get; private set; } [ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; } [ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; } [ViewVariables] public bool Activated { get; private set; }
[ViewVariables] [ViewVariables] public override Tool Behavior => _behavior;
public override Tool Behavior
{
get => _behavior;
set {}
}
public override void ExposeData(ObjectSerializer serializer) public override void ExposeData(ObjectSerializer serializer)
{ {

View File

@@ -214,13 +214,10 @@ namespace Content.Server.GameObjects.Components.Doors
} }
if (State == DoorState.Closed) if (State == DoorState.Closed)
{
Open(); Open();
}
else if(State == DoorState.Open) else if(State == DoorState.Open)
{
Close(); Close();
}
return true; return true;
} }