Cleanup code a little.
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@@ -16,19 +16,11 @@ namespace Content.Client.GameObjects.Components.Interactable
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public class ToolComponent : SharedToolComponent, IItemStatus
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public class ToolComponent : SharedToolComponent, IItemStatus
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{
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{
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private Tool _behavior;
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private Tool _behavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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private bool _statusShowBehavior;
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private bool _statusShowBehavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
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[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
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[ViewVariables] public override Tool Behavior => _behavior;
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[ViewVariables]
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public override Tool Behavior
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{
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get => _behavior;
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set {}
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}
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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@@ -25,12 +25,7 @@ namespace Content.Client.GameObjects.Components.Interactable
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[ViewVariables] public float FuelCapacity { get; private set; }
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[ViewVariables] public float FuelCapacity { get; private set; }
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[ViewVariables] public float Fuel { get; private set; }
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[ViewVariables] public float Fuel { get; private set; }
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[ViewVariables] public bool Activated { get; private set; }
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[ViewVariables] public bool Activated { get; private set; }
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[ViewVariables]
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[ViewVariables] public override Tool Behavior => _behavior;
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public override Tool Behavior
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{
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get => _behavior;
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set {}
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}
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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@@ -214,13 +214,10 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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}
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if (State == DoorState.Closed)
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if (State == DoorState.Closed)
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{
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Open();
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Open();
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}
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else if(State == DoorState.Open)
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else if(State == DoorState.Open)
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{
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Close();
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Close();
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}
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return true;
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return true;
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}
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}
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