Add completions to the damage command (#8510)

This commit is contained in:
Leon Friedrich
2022-05-29 16:52:18 +12:00
committed by GitHub
parent 1fc7c72b22
commit 941c47aae5
2 changed files with 92 additions and 129 deletions

View File

@@ -1,91 +1,71 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using System.Text;
using Content.Server.Administration; using Content.Server.Administration;
using Content.Shared.Administration; using Content.Shared.Administration;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes; using Content.Shared.Damage.Prototypes;
using Robust.Server.Player; using Content.Shared.FixedPoint;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server.Damage.Commands namespace Content.Server.Damage.Commands
{ {
[AdminCommand(AdminFlags.Fun)] [AdminCommand(AdminFlags.Fun)]
sealed class HurtCommand : IConsoleCommand sealed class DamageCommand : IConsoleCommand
{ {
public string Command => "hurt"; public string Command => "damage";
public string Description => "Ouch"; public string Description => Loc.GetString("damage-command-description");
public string Help => $"Usage: {Command} <type/?> <amount> (<entity uid/_>) (<ignoreResistances>)"; public string Help => Loc.GetString("damage-command-help", ("command", Command));
private readonly IPrototypeManager _prototypeManager = default!; private readonly IPrototypeManager _prototypeManager = default!;
public HurtCommand() { public DamageCommand() {
_prototypeManager = IoCManager.Resolve<IPrototypeManager>(); _prototypeManager = IoCManager.Resolve<IPrototypeManager>();
} }
private string DamageTypes() public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{ {
var msg = new StringBuilder(); if (args.Length == 1)
foreach (var damageGroup in _prototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
{ {
msg.Append($"\n{damageGroup.ID}"); var types = _prototypeManager.EnumeratePrototypes<DamageTypePrototype>()
if (damageGroup.DamageTypes.Any()) .Select(p => new CompletionOption(p.ID));
{
msg.Append(": "); var groups = _prototypeManager.EnumeratePrototypes<DamageGroupPrototype>()
msg.AppendJoin('|', damageGroup.DamageTypes); .Select(p => new CompletionOption(p.ID));
}
return CompletionResult.FromHintOptions(types.Concat(groups).OrderBy(p => p.Value),
Loc.GetString("damage-command-arg-type"));
} }
return $"Damage Types:{msg}";
if (args.Length == 2)
{
return CompletionResult.FromHint(Loc.GetString("damage-command-arg-quantity"));
}
if (args.Length == 3)
{
// if type.Name is good enough for cvars, <bool> doesn't need localizing.
return CompletionResult.FromHint("<bool>");
}
if (args.Length == 4)
{
return CompletionResult.FromHint(Loc.GetString("damage-command-arg-target"));
}
return CompletionResult.Empty;
} }
private delegate void Damage(EntityUid entity, bool ignoreResistances); private delegate void Damage(EntityUid entity, bool ignoreResistances);
private bool TryParseEntity(IConsoleShell shell, IPlayerSession? player, string arg, out EntityUid entity)
{
entity = default;
if (arg == "_")
{
if (player?.AttachedEntity is not {Valid: true} playerEntity)
{
shell.WriteLine($"You must have a player entity to use this command without specifying an entity.\n{Help}");
return false;
}
entity = playerEntity;
return true;
}
if (!EntityUid.TryParse(arg, out entity))
{
shell.WriteLine($"{arg} is not a valid entity uid.\n{Help}");
return false;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.EntityExists(entity))
{
shell.WriteLine($"No entity found with uid {entity}");
return false;
}
return true;
}
private bool TryParseDamageArgs( private bool TryParseDamageArgs(
IConsoleShell shell, IConsoleShell shell,
EntityUid target, EntityUid target,
string[] args, string[] args,
[NotNullWhen(true)] out Damage? func) [NotNullWhen(true)] out Damage? func)
{ {
var entMan = IoCManager.Resolve<IEntityManager>(); if (!float.TryParse(args[1], out var amount))
if (!int.TryParse(args[1], out var amount))
{ {
shell.WriteLine($"{args[1]} is not a valid damage integer."); shell.WriteLine(Loc.GetString("damage-command-error-quantity", ("arg", args[1])));
func = null; func = null;
return false; return false;
} }
@@ -96,8 +76,6 @@ namespace Content.Server.Damage.Commands
{ {
var damage = new DamageSpecifier(damageGroup, amount); var damage = new DamageSpecifier(damageGroup, amount);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances); EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances);
shell.WriteLine($"Damaged entity {entMan.GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} for {amount} {damageGroup} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
}; };
return true; return true;
@@ -109,20 +87,13 @@ namespace Content.Server.Damage.Commands
{ {
var damage = new DamageSpecifier(damageType, amount); var damage = new DamageSpecifier(damageType, amount);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances); EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances);
shell.WriteLine($"Damaged entity {entMan.GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
}; };
return true; return true;
} }
else else
{ {
shell.WriteLine($"{args[0]} is not a valid damage class or type."); shell.WriteLine(Loc.GetString("damage-command-error-type", ("arg", args[0])));
var types = DamageTypes();
shell.WriteLine(types);
func = null; func = null;
return false; return false;
} }
@@ -130,73 +101,50 @@ namespace Content.Server.Damage.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args) public void Execute(IConsoleShell shell, string argStr, string[] args)
{ {
var player = shell.Player as IPlayerSession; if (args.Length < 2 || args.Length > 4)
bool ignoreResistances;
EntityUid entity;
Damage? damageFunc;
var entMan = IoCManager.Resolve<IEntityManager>();
switch (args.Length)
{ {
// Check if we have enough for the dmg types to show shell.WriteLine(Loc.GetString("damage-command-error-args"));
case var n when n > 0 && (args[0] == "?" || args[0] == "¿"):
var types = DamageTypes();
if (args[0] == "¿")
{
types = types.Replace('e', 'é');
}
shell.WriteLine(types);
return;
// Not enough args
case var n when n < 2:
shell.WriteLine($"Invalid number of arguments ({args.Length}).\n{Help}");
return;
case var n when n >= 2 && n <= 4:
var entityUid = n == 2 ? "_" : args[2];
if (!TryParseEntity(shell, player, entityUid, out var parsedEntity))
{
return;
}
entity = parsedEntity;
if (!TryParseDamageArgs(shell, entity, args, out damageFunc))
{
return;
}
if (n == 4)
{
if (!bool.TryParse(args[3], out ignoreResistances))
{
shell.WriteLine($"{args[3]} is not a valid boolean value for ignoreResistances.\n{Help}");
return;
}
}
else
{
ignoreResistances = false;
}
break;
default:
shell.WriteLine($"Invalid amount of arguments ({args.Length}).\n{Help}");
return;
}
if (!entMan.TryGetComponent(entity, out DamageableComponent? damageable))
{
shell.WriteLine($"Entity {entMan.GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} does not have a {nameof(DamageableComponent)}.");
return; return;
} }
damageFunc(entity, ignoreResistances); EntityUid target;
var entMan = IoCManager.Resolve<IEntityManager>();
if (args.Length == 5)
{
if (!EntityUid.TryParse(args[4], out target) || !entMan.EntityExists(target))
{
shell.WriteLine(Loc.GetString("damage-command-error-euid", ("arg", args[4])));
return;
}
}
else if (shell.Player?.AttachedEntity is { Valid: true } playerEntity)
{
target = playerEntity;
}
else
{
shell.WriteLine(Loc.GetString("damage-command-error-player"));
return;
}
if (!TryParseDamageArgs(shell, target, args, out var damageFunc))
return;
bool ignoreResistances;
if (args.Length == 3)
{
if (!bool.TryParse(args[2], out ignoreResistances))
{
shell.WriteLine(Loc.GetString("damage-command-error-bool", ("arg", args[2])));
return;
}
}
else
{
ignoreResistances = false;
}
damageFunc(target, ignoreResistances);
} }
} }
} }

View File

@@ -0,0 +1,15 @@
## Damage command loc.
damage-command-description = Add or remove damage to an entity.
damage-command-help = Usage: {$command} <type/group> <amount> [ignoreResistances] [uid]
damage-command-arg-type = <damage type or group>
damage-command-arg-quantity = [quantity]
damage-command-arg-target = [target euid]
damage-command-error-type = {$arg} is not a valid damage group or type.
damage-command-error-euid = {$arg} is not a valid entity uid.
damage-command-error-quantity = {$arg} is not a valid quantity.
damage-command-error-bool = {$arg} is not a valid bool.
damage-command-error-player = No entity attached to session. You must specify a target uid
damage-command-error-args = Invalid number of arguments