MotD (#13655)
* MOTD * Message of the Day * Pretty sure the tests aren't me. Let's check. * Update Content.Shared/CCVar/CCVars.cs Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> * command dependencies and moving MOTD to its own system * Some doc comments * Let's try those tests again * More doc comments, most of the github reviews, and aliases for get-motd and set-motd * Clear test MOTD * Localized motd commands and completion hints * Makes set-motd only show up in the alias command if the player has access to it. --------- Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
This commit is contained in:
@@ -77,6 +77,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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base.Shutdown();
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ShutdownEmotes();
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_configurationManager.UnsubValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged);
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_configurationManager.UnsubValueChanged(CCVars.DeadLoocEnabled, OnDeadLoocEnabledChanged);
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}
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private void OnLoocEnabledChanged(bool val)
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@@ -99,13 +100,17 @@ public sealed partial class ChatSystem : SharedChatSystem
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private void OnGameChange(GameRunLevelChangedEvent ev)
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{
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if (_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
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return;
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if (ev.New == GameRunLevel.InRound)
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switch(ev.New)
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{
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case GameRunLevel.InRound:
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if(!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
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_configurationManager.SetCVar(CCVars.OocEnabled, false);
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else if (ev.New == GameRunLevel.PostRound)
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break;
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case GameRunLevel.PostRound:
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if(!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
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_configurationManager.SetCVar(CCVars.OocEnabled, true);
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break;
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}
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}
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/// <summary>
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20
Content.Server/Motd/GetMOTDCommand.cs
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20
Content.Server/Motd/GetMOTDCommand.cs
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@@ -0,0 +1,20 @@
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.Motd;
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/// <summary>
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/// A command that can be used by any player to print the Message of the Day.
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/// </summary>
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[AnyCommand]
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public sealed class GetMotdCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Command => "get-motd";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_entityManager.EntitySysManager.GetEntitySystem<MOTDSystem>().TrySendMOTD(shell);
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}
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}
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36
Content.Server/Motd/MOTDCommand.cs
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36
Content.Server/Motd/MOTDCommand.cs
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@@ -0,0 +1,36 @@
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using Content.Server.Administration.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Motd;
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/// <summary>
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/// A console command which acts as an alias for <see cref="GetMotdCommand"/> or <see cref="SetMotdCommand"/> depending on the number of arguments given.
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/// </summary>
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[AnyCommand]
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internal sealed class MOTDCommand : LocalizedCommands
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{
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[Dependency] private readonly IAdminManager _adminManager = default!;
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public override string Command => "motd";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = (IPlayerSession?)shell.Player;
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if (args.Length < 1 || (player != null && _adminManager is AdminManager aMan && !aMan.CanCommand(player, "set-motd")))
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shell.ConsoleHost.ExecuteCommand(shell.Player, "get-motd");
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else
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shell.ConsoleHost.ExecuteCommand(shell.Player, $"set-motd {string.Join(" ", args)}");
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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var player = (IPlayerSession?)shell.Player;
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if (player != null && _adminManager is AdminManager aMan && !aMan.CanCommand(player, "set-motd"))
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return CompletionResult.Empty;
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if (args.Length == 1)
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return CompletionResult.FromHint(Loc.GetString("cmd-set-motd-hint-head"));
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return CompletionResult.FromHint(Loc.GetString("cmd-set-motd-hint-cont"));
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}
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}
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101
Content.Server/Motd/MOTDSystem.cs
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101
Content.Server/Motd/MOTDSystem.cs
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@@ -0,0 +1,101 @@
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Configuration;
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namespace Content.Server.Motd;
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/// <summary>
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/// The system that handles broadcasting the Message Of The Day to players when they join the lobby/the MOTD changes/they ask for it to be printed.
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/// </summary>
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public sealed class MOTDSystem : EntitySystem
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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/// <summary>
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/// The cached value of the Message of the Day. Used for fast access.
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/// </summary>
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private string _messageOfTheDay = "";
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public override void Initialize()
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{
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base.Initialize();
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_configurationManager.OnValueChanged(CCVars.MOTD, OnMOTDChanged, invokeImmediately: true);
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SubscribeLocalEvent<PlayerJoinedLobbyEvent>(OnPlayerJoinedLobby);
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}
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public override void Shutdown()
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{
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_configurationManager.UnsubValueChanged(CCVars.MOTD, OnMOTDChanged);
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base.Shutdown();
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}
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/// <summary>
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/// Sends the Message Of The Day, if any, to all connected players.
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/// </summary>
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public void TrySendMOTD()
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{
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if (string.IsNullOrEmpty(_messageOfTheDay))
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return;
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var wrappedMessage = Loc.GetString("motd-wrap-message", ("motd", _messageOfTheDay));
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_chatManager.ChatMessageToAll(ChatChannel.Server, _messageOfTheDay, wrappedMessage, source: EntityUid.Invalid, hideChat: false, recordReplay: true);
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}
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/// <summary>
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/// Sends the Message Of The Day, if any, to a specific player.
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/// </summary>
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public void TrySendMOTD(IPlayerSession player)
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{
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if (string.IsNullOrEmpty(_messageOfTheDay))
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return;
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var wrappedMessage = Loc.GetString("motd-wrap-message", ("motd", _messageOfTheDay));
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_chatManager.ChatMessageToOne(ChatChannel.Server, _messageOfTheDay, wrappedMessage, source: EntityUid.Invalid, hideChat: false, client: player.ConnectedClient);
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}
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/// <summary>
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/// Sends the Message Of The Day, if any, to a specific player's console and chat.
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/// </summary>
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/// <remarks>
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/// This is used by the MOTD console command because we can't tell whether the player is using `console or /console so we send the message to both.
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/// </remarks>
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public void TrySendMOTD(IConsoleShell shell)
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{
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if (string.IsNullOrEmpty(_messageOfTheDay))
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return;
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var wrappedMessage = Loc.GetString("motd-wrap-message", ("motd", _messageOfTheDay));
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shell.WriteLine(wrappedMessage);
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if (shell.Player is IPlayerSession player)
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_chatManager.ChatMessageToOne(ChatChannel.Server, _messageOfTheDay, wrappedMessage, source: EntityUid.Invalid, hideChat: false, client: player.ConnectedClient);
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}
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#region Event Handlers
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/// <summary>
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/// Posts the Message Of The Day to any players who join the lobby.
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/// </summary>
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private void OnPlayerJoinedLobby(PlayerJoinedLobbyEvent ev)
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{
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TrySendMOTD(ev.PlayerSession);
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}
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/// <summary>
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/// Broadcasts changes to the Message Of The Day to all players.
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/// </summary>
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private void OnMOTDChanged(string val)
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{
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if (val == _messageOfTheDay)
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return;
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_messageOfTheDay = val;
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TrySendMOTD();
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}
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#endregion Event Handlers
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}
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55
Content.Server/Motd/SetMOTDCommand.cs
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55
Content.Server/Motd/SetMOTDCommand.cs
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@@ -0,0 +1,55 @@
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using Content.Server.Administration;
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using Content.Server.Administration.Logs;
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using Content.Shared.Administration;
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using Content.Shared.Database;
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using Content.Shared.CCVar;
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using Content.Server.Chat.Managers;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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namespace Content.Server.Motd;
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/// <summary>
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/// A console command usable by any user which prints or sets the Message of the Day.
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/// </summary>
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[AdminCommand(AdminFlags.Admin)]
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public sealed class SetMotdCommand : LocalizedCommands
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{
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[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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public override string Command => "set-motd";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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string motd = "";
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var player = (IPlayerSession?)shell.Player;
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if (args.Length > 0)
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{
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motd = string.Join(" ", args).Trim();
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if (player != null && _chatManager.MessageCharacterLimit(player, motd))
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return; // check function prints its own error response
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}
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_configurationManager.SetCVar(CCVars.MOTD, motd); // A hook in MOTDSystem broadcasts changes to the MOTD to everyone so we don't need to do it here.
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if (string.IsNullOrEmpty(motd))
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{
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shell.WriteLine(Loc.GetString("cmd-set-motd-cleared-motd-message"));
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_adminLogManager.Add(LogType.Chat, LogImpact.Low, $"{(player == null ? "LOCALHOST" : player.ConnectedClient.UserName):Player} cleared the MOTD for the server.");
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}
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else
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{
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shell.WriteLine(Loc.GetString("cmd-set-motd-set-motd-message", ("motd", motd)));
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_adminLogManager.Add(LogType.Chat, LogImpact.Low, $"{(player == null ? "LOCALHOST" : player.ConnectedClient.UserName):Player} set the MOTD for the server to \"{motd:motd}\"");
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}
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length == 1)
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return CompletionResult.FromHint(Loc.GetString("cmd-set-motd-hint-head"));
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return CompletionResult.FromHint(Loc.GetString("cmd-set-motd-hint-cont"));
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}
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}
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@@ -1214,6 +1214,15 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> ChatShowTypingIndicator =
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CVarDef.Create("chat.show_typing_indicator", true, CVar.CLIENTONLY);
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/// <summary>
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/// A message broadcast to each player that joins the lobby.
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/// May be changed by admins ingame through use of the "set-motd" command.
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/// In this case the new value, if not empty, is broadcast to all connected players and saved between rounds.
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/// May be requested by any player through use of the "get-motd" command.
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/// </summary>
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public static readonly CVarDef<string> MOTD =
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CVarDef.Create("chat.motd", "", CVar.SERVER | CVar.SERVERONLY | CVar.ARCHIVE, "A message broadcast to each player that joins the lobby.");
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/*
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* AFK
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*/
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11
Resources/Locale/en-US/motd/motd.ftl
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11
Resources/Locale/en-US/motd/motd.ftl
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@@ -0,0 +1,11 @@
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cmd-motd-desc = Prints or sets the Message Of The Day.
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cmd-motd-help = motd [ message... ]
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cmd-get-motd-desc = Prints the Message Of The Day.
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cmd-get-motd-help = get-motd
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cmd-set-motd-desc = Sets or clears the Message Of The Day.
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cmd-set-motd-help = set-motd [ message... ]
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cmd-set-motd-hint-head = [ message... ]
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cmd-set-motd-hint-cont = [ ...message... ]
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cmd-set-motd-cleared-motd-message = Cleared the Message of the Day.
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cmd-set-motd-set-motd-message = Set the Message Of The Day to "{$motd}".
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motd-wrap-message = Message of the Day: {$motd}
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