MotD (#13655)
* MOTD * Message of the Day * Pretty sure the tests aren't me. Let's check. * Update Content.Shared/CCVar/CCVars.cs Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> * command dependencies and moving MOTD to its own system * Some doc comments * Let's try those tests again * More doc comments, most of the github reviews, and aliases for get-motd and set-motd * Clear test MOTD * Localized motd commands and completion hints * Makes set-motd only show up in the alias command if the player has access to it. --------- Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
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@@ -1214,6 +1214,15 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> ChatShowTypingIndicator =
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CVarDef.Create("chat.show_typing_indicator", true, CVar.CLIENTONLY);
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/// <summary>
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/// A message broadcast to each player that joins the lobby.
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/// May be changed by admins ingame through use of the "set-motd" command.
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/// In this case the new value, if not empty, is broadcast to all connected players and saved between rounds.
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/// May be requested by any player through use of the "get-motd" command.
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/// </summary>
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public static readonly CVarDef<string> MOTD =
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CVarDef.Create("chat.motd", "", CVar.SERVER | CVar.SERVERONLY | CVar.ARCHIVE, "A message broadcast to each player that joins the lobby.");
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/*
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* AFK
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*/
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