Mind Role Entities (#31318)
* Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * minor cleanup * remove createdTime datafield * now actually using the event replacement I made for role time tracking * weh
This commit is contained in:
@@ -1,34 +1,31 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Ghost.Roles;
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using Content.Shared.GameTicking;
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using Content.Shared.Mind;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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public abstract class SharedRoleSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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// TODO please lord make role entities
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private readonly HashSet<Type> _antagTypes = new();
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly SharedGameTicker _gameTicker = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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private JobRequirementOverridePrototype? _requirementOverride;
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public override void Initialize()
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{
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// TODO make roles entities
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SubscribeLocalEvent<JobComponent, MindGetAllRolesEvent>(OnJobGetAllRoles);
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Subs.CVar(_cfg, CCVars.GameRoleTimerOverride, SetRequirementOverride, true);
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}
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@@ -44,124 +41,117 @@ public abstract class SharedRoleSystem : EntitySystem
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Log.Error($"Unknown JobRequirementOverridePrototype: {value}");
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}
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private void OnJobGetAllRoles(EntityUid uid, JobComponent component, ref MindGetAllRolesEvent args)
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{
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var name = "game-ticker-unknown-role";
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var prototype = "";
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string? playTimeTracker = null;
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if (component.Prototype != null && _prototypes.TryIndex(component.Prototype, out JobPrototype? job))
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{
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name = job.Name;
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prototype = job.ID;
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playTimeTracker = job.PlayTimeTracker;
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}
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name = Loc.GetString(name);
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args.Roles.Add(new RoleInfo(component, name, false, playTimeTracker, prototype));
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}
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protected void SubscribeAntagEvents<T>() where T : AntagonistRoleComponent
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{
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SubscribeLocalEvent((EntityUid _, T component, ref MindGetAllRolesEvent args) =>
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{
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var name = "game-ticker-unknown-role";
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var prototype = "";
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if (component.PrototypeId != null && _prototypes.TryIndex(component.PrototypeId, out AntagPrototype? antag))
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{
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name = antag.Name;
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prototype = antag.ID;
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}
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name = Loc.GetString(name);
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args.Roles.Add(new RoleInfo(component, name, true, null, prototype));
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});
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SubscribeLocalEvent((EntityUid _, T _, ref MindIsAntagonistEvent args) => { args.IsAntagonist = true; args.IsExclusiveAntagonist |= typeof(T).TryGetCustomAttribute<ExclusiveAntagonistAttribute>(out _); });
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_antagTypes.Add(typeof(T));
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}
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public void MindAddRoles(EntityUid mindId, ComponentRegistry components, MindComponent? mind = null, bool silent = false)
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{
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if (!Resolve(mindId, ref mind))
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return;
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EntityManager.AddComponents(mindId, components);
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var antagonist = false;
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foreach (var compReg in components.Values)
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{
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var compType = compReg.Component.GetType();
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var comp = EntityManager.ComponentFactory.GetComponent(compType);
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if (IsAntagonistRole(comp.GetType()))
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{
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antagonist = true;
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break;
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}
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}
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var mindEv = new MindRoleAddedEvent(silent);
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RaiseLocalEvent(mindId, ref mindEv);
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var message = new RoleAddedEvent(mindId, mind, antagonist, silent);
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if (mind.OwnedEntity != null)
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{
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"Role components {string.Join(components.Keys.ToString(), ", ")} added to mind of {_minds.MindOwnerLoggingString(mind)}");
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}
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public void MindAddRole(EntityUid mindId, Component component, MindComponent? mind = null, bool silent = false)
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{
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if (!Resolve(mindId, ref mind))
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return;
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if (HasComp(mindId, component.GetType()))
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{
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throw new ArgumentException($"We already have this role: {component}");
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}
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EntityManager.AddComponent(mindId, component);
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var antagonist = IsAntagonistRole(component.GetType());
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var mindEv = new MindRoleAddedEvent(silent);
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RaiseLocalEvent(mindId, ref mindEv);
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var message = new RoleAddedEvent(mindId, mind, antagonist, silent);
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if (mind.OwnedEntity != null)
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{
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'Role {component}' added to mind of {_minds.MindOwnerLoggingString(mind)}");
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}
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/// <summary>
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/// Gives this mind a new role.
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/// Adds multiple mind roles to a mind
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/// </summary>
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/// <param name="mindId">The mind to add the role to.</param>
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/// <param name="component">The role instance to add.</param>
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/// <typeparam name="T">The role type to add.</typeparam>
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/// <param name="silent">Whether or not the role should be added silently</param>
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/// <returns>The instance of the role.</returns>
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/// <exception cref="ArgumentException">
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/// Thrown if we already have a role with this type.
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/// </exception>
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public void MindAddRole<T>(EntityUid mindId, T component, MindComponent? mind = null, bool silent = false) where T : IComponent, new()
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/// <param name="mindId">The mind entity to add the role to</param>
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/// <param name="roles">The list of mind roles to add</param>
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/// <param name="mind">If the mind component is provided, it will be checked if it belongs to the mind entity</param>
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/// <param name="silent">If true, no briefing will be generated upon receiving the mind role</param>
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public void MindAddRoles(EntityUid mindId,
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List<ProtoId<EntityPrototype>>? roles,
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MindComponent? mind = null,
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bool silent = false)
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{
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if (!Resolve(mindId, ref mind))
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if (roles is null || roles.Count == 0)
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return;
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if (HasComp<T>(mindId))
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foreach (var proto in roles)
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{
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throw new ArgumentException($"We already have this role: {typeof(T)}");
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MindAddRole(mindId, proto, mind, silent);
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}
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}
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/// <summary>
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/// Adds a mind role to a mind
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/// </summary>
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/// <param name="mindId">The mind entity to add the role to</param>
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/// <param name="protoId">The mind role to add</param>
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/// <param name="mind">If the mind component is provided, it will be checked if it belongs to the mind entity</param>
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/// <param name="silent">If true, no briefing will be generated upon receiving the mind role</param>
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public void MindAddRole(EntityUid mindId,
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ProtoId<EntityPrototype> protoId,
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MindComponent? mind = null,
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bool silent = false)
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{
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if (protoId == "MindRoleJob")
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MindAddJobRole(mindId, mind, silent, "");
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else
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MindAddRoleDo(mindId, protoId, mind, silent);
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}
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/// <summary>
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/// Adds a Job mind role with the specified job prototype
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/// </summary>
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/// /// <param name="mindId">The mind entity to add the job role to</param>
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/// <param name="mind">If the mind component is provided, it will be checked if it belongs to the mind entity</param>
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/// <param name="silent">If true, no briefing will be generated upon receiving the mind role</param>
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/// <param name="jobPrototype">The Job prototype for the new role</param>
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public void MindAddJobRole(EntityUid mindId,
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MindComponent? mind = null,
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bool silent = false,
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string? jobPrototype = null)
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{
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// Can't have someone get paid for two jobs now, can we
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if (MindHasRole<JobRoleComponent>(mindId, out var jobRole)
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&& jobRole.Value.Comp.JobPrototype != jobPrototype)
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{
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Resolve(mindId, ref mind);
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if (mind is not null)
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{
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_adminLogger.Add(LogType.Mind,
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LogImpact.Low,
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$"Job Role of {ToPrettyString(mind.OwnedEntity)} changed from '{jobRole.Value.Comp.JobPrototype}' to '{jobPrototype}'");
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}
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jobRole.Value.Comp.JobPrototype = jobPrototype;
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}
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else
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MindAddRoleDo(mindId, "MindRoleJob", mind, silent, jobPrototype);
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}
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/// <summary>
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/// Creates a Mind Role
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/// </summary>
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private void MindAddRoleDo(EntityUid mindId,
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ProtoId<EntityPrototype> protoId,
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MindComponent? mind = null,
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bool silent = false,
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string? jobPrototype = null)
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{
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if (!Resolve(mindId, ref mind))
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{
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Log.Error($"Failed to add role {protoId} to mind {mindId} : Mind does not match provided mind component");
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return;
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}
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AddComp(mindId, component);
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var antagonist = IsAntagonistRole<T>();
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var antagonist = false;
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if (!_prototypes.TryIndex(protoId, out var protoEnt))
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{
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Log.Error($"Failed to add role {protoId} to mind {mindId} : Role prototype does not exist");
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return;
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}
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//TODO don't let a prototype being added a second time
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//If that was somehow to occur, a second mindrole for that comp would be created
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//Meaning any mind role checks could return wrong results, since they just return the first match they find
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var mindRoleId = Spawn(protoId, MapCoordinates.Nullspace);
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EnsureComp<MindRoleComponent>(mindRoleId);
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var mindRoleComp = Comp<MindRoleComponent>(mindRoleId);
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mindRoleComp.Mind = (mindId,mind);
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if (jobPrototype is not null)
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{
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mindRoleComp.JobPrototype = jobPrototype;
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EnsureComp<JobRoleComponent>(mindRoleId);
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}
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if (mindRoleComp.Antag || mindRoleComp.ExclusiveAntag)
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antagonist = true;
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mind.MindRoles.Add(mindRoleId);
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var mindEv = new MindRoleAddedEvent(silent);
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RaiseLocalEvent(mindId, ref mindEv);
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@@ -172,94 +162,330 @@ public abstract class SharedRoleSystem : EntitySystem
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'Role {typeof(T).Name}' added to mind of {_minds.MindOwnerLoggingString(mind)}");
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var name = Loc.GetString(protoEnt.Name);
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if (mind.OwnedEntity is not null)
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{
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_adminLogger.Add(LogType.Mind,
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LogImpact.Low,
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$"{name} added to mind of {ToPrettyString(mind.OwnedEntity)}");
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}
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else
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{
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//TODO: This is not tied to the player on the Admin Log filters.
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//Probably only happens when Job Role is added on initial spawn, before the mind entity is put in a mob
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_adminLogger.Add(LogType.Mind,
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LogImpact.Low,
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$"{name} added to {ToPrettyString(mindId)}");
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}
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}
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/// <summary>
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/// Removes a role from this mind.
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/// Removes all instances of a specific role from this mind.
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/// </summary>
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/// <param name="mindId">The mind to remove the role from.</param>
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/// <typeparam name="T">The type of the role to remove.</typeparam>
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/// <exception cref="ArgumentException">
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/// Thrown if we do not have this role.
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/// </exception>
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public void MindRemoveRole<T>(EntityUid mindId) where T : IComponent
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/// <exception cref="ArgumentException">Thrown if the mind does not exist or does not have this role.</exception>
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/// <returns>Returns False if there was something wrong with the mind or the removal. True if successful</returns>>
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public bool MindRemoveRole<T>(EntityUid mindId) where T : IComponent
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{
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if (!RemComp<T>(mindId))
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if (!TryComp<MindComponent>(mindId, out var mind) )
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throw new ArgumentException($"{mindId} does not exist or does not have mind component");
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var found = false;
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var antagonist = false;
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var delete = new List<EntityUid>();
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foreach (var role in mind.MindRoles)
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{
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throw new ArgumentException($"We do not have this role: {typeof(T)}");
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if (!HasComp<T>(role))
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continue;
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var roleComp = Comp<MindRoleComponent>(role);
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antagonist = roleComp.Antag;
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_entityManager.DeleteEntity(role);
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delete.Add(role);
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found = true;
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}
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foreach (var role in delete)
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{
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mind.MindRoles.Remove(role);
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}
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if (!found)
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{
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throw new ArgumentException($"{mindId} does not have this role: {typeof(T)}");
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}
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var mind = Comp<MindComponent>(mindId);
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var antagonist = IsAntagonistRole<T>();
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var message = new RoleRemovedEvent(mindId, mind, antagonist);
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if (mind.OwnedEntity != null)
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{
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'Role {typeof(T).Name}' removed from mind of {_minds.MindOwnerLoggingString(mind)}");
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}
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public bool MindTryRemoveRole<T>(EntityUid mindId) where T : IComponent
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{
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if (!MindHasRole<T>(mindId))
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return false;
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MindRemoveRole<T>(mindId);
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_adminLogger.Add(LogType.Mind,
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LogImpact.Low,
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$"'Role {typeof(T).Name}' removed from mind of {ToPrettyString(mind.OwnedEntity)}");
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return true;
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}
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public bool MindHasRole<T>(EntityUid mindId) where T : IComponent
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/// <summary>
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/// Finds and removes all mind roles of a specific type
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/// </summary>
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/// <param name="mindId">The mind entity</param>
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/// <typeparam name="T">The type of the role to remove.</typeparam>
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/// <returns>True if the role existed and was removed</returns>
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public bool MindTryRemoveRole<T>(EntityUid mindId) where T : IComponent
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{
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DebugTools.Assert(HasComp<MindComponent>(mindId));
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return HasComp<T>(mindId);
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}
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if (!MindHasRole<T>(mindId))
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{
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Log.Warning($"Failed to remove role {typeof(T)} from {mindId} : mind does not have role ");
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return false;
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}
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public List<RoleInfo> MindGetAllRoles(EntityUid mindId)
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{
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DebugTools.Assert(HasComp<MindComponent>(mindId));
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var ev = new MindGetAllRolesEvent(new List<RoleInfo>());
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RaiseLocalEvent(mindId, ref ev);
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return ev.Roles;
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}
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public bool MindIsAntagonist(EntityUid? mindId)
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{
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if (mindId == null)
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if (typeof(T) == typeof(MindRoleComponent))
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return false;
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DebugTools.Assert(HasComp<MindComponent>(mindId));
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var ev = new MindIsAntagonistEvent();
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RaiseLocalEvent(mindId.Value, ref ev);
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return ev.IsAntagonist;
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return MindRemoveRole<T>(mindId);
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}
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/// <summary>
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/// Finds the first mind role of a specific T type on a mind entity.
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/// Outputs entity components for the mind role's MindRoleComponent and for T
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/// </summary>
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/// <param name="mindId">The mind entity</param>
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/// <typeparam name="T">The type of the role to find.</typeparam>
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/// <param name="role">The Mind Role entity component</param>
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/// <param name="roleT">The Mind Role's entity component for T</param>
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/// <returns>True if the role is found</returns>
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public bool MindHasRole<T>(EntityUid mindId,
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[NotNullWhen(true)] out Entity<MindRoleComponent>? role,
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[NotNullWhen(true)] out Entity<T>? roleT) where T : IComponent
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{
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role = null;
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roleT = null;
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if (!TryComp<MindComponent>(mindId, out var mind))
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return false;
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var found = false;
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foreach (var roleEnt in mind.MindRoles)
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{
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if (!HasComp<T>(roleEnt))
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continue;
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role = (roleEnt,Comp<MindRoleComponent>(roleEnt));
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roleT = (roleEnt,Comp<T>(roleEnt));
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found = true;
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break;
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}
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return found;
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}
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/// <summary>
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/// Finds the first mind role of a specific type on a mind entity.
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/// Outputs an entity component for the mind role's MindRoleComponent
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/// </summary>
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/// <param name="mindId">The mind entity</param>
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/// <param name="type">The Type to look for</param>
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/// <param name="role">The output role</param>
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/// <returns>True if the role is found</returns>
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public bool MindHasRole(EntityUid mindId,
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Type type,
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[NotNullWhen(true)] out Entity<MindRoleComponent>? role)
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{
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role = null;
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// All MindRoles have this component, it would just return the first one.
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// Order might not be what is expected.
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// Better to report null
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if (type == Type.GetType("MindRoleComponent"))
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{
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Log.Error($"Something attempted to query mind role 'MindRoleComponent' on mind {mindId}. This component is present on every single mind role.");
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return false;
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}
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if (!TryComp<MindComponent>(mindId, out var mind))
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return false;
|
||||
|
||||
var found = false;
|
||||
|
||||
foreach (var roleEnt in mind.MindRoles)
|
||||
{
|
||||
if (!HasComp(roleEnt, type))
|
||||
continue;
|
||||
|
||||
role = (roleEnt,Comp<MindRoleComponent>(roleEnt));
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the first mind role of a specific type on a mind entity.
|
||||
/// Outputs an entity component for the mind role's MindRoleComponent
|
||||
/// </summary>
|
||||
/// <param name="mindId">The mind entity</param>
|
||||
/// <param name="role">The Mind Role entity component</param>
|
||||
/// <typeparam name="T">The type of the role to find.</typeparam>
|
||||
/// <returns>True if the role is found</returns>
|
||||
public bool MindHasRole<T>(EntityUid mindId,
|
||||
[NotNullWhen(true)] out Entity<MindRoleComponent>? role) where T : IComponent
|
||||
{
|
||||
return MindHasRole<T>(mindId, out role, out _);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the first mind role of a specific type on a mind entity.
|
||||
/// </summary>
|
||||
/// <param name="mindId">The mind entity</param>
|
||||
/// <typeparam name="T">The type of the role to find.</typeparam>
|
||||
/// <returns>True if the role is found</returns>
|
||||
public bool MindHasRole<T>(EntityUid mindId) where T : IComponent
|
||||
{
|
||||
return MindHasRole<T>(mindId, out _, out _);
|
||||
}
|
||||
|
||||
//TODO: Delete this later
|
||||
/// <summary>
|
||||
/// Returns the first mind role of a specific type
|
||||
/// </summary>
|
||||
/// <param name="mindId">The mind entity</param>
|
||||
/// <returns>Entity Component of the mind role</returns>
|
||||
[Obsolete("Use MindHasRole's output value")]
|
||||
public Entity<MindRoleComponent>? MindGetRole<T>(EntityUid mindId) where T : IComponent
|
||||
{
|
||||
Entity<MindRoleComponent>? result = null;
|
||||
|
||||
var mind = Comp<MindComponent>(mindId);
|
||||
|
||||
foreach (var uid in mind.MindRoles)
|
||||
{
|
||||
if (HasComp<T>(uid) && TryComp<MindRoleComponent>(uid, out var comp))
|
||||
result = (uid,comp);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads all Roles of a mind Entity and returns their data as RoleInfo
|
||||
/// </summary>
|
||||
/// <param name="mindId">The mind entity</param>
|
||||
/// <returns>RoleInfo list</returns>
|
||||
public List<RoleInfo> MindGetAllRoleInfo(EntityUid mindId)
|
||||
{
|
||||
var roleInfo = new List<RoleInfo>();
|
||||
|
||||
if (!TryComp<MindComponent>(mindId, out var mind))
|
||||
return roleInfo;
|
||||
|
||||
foreach (var role in mind.MindRoles)
|
||||
{
|
||||
var valid = false;
|
||||
var name = "game-ticker-unknown-role";
|
||||
var prototype = "";
|
||||
string? playTimeTracker = null;
|
||||
|
||||
var comp = Comp<MindRoleComponent>(role);
|
||||
if (comp.AntagPrototype is not null)
|
||||
{
|
||||
prototype = comp.AntagPrototype;
|
||||
}
|
||||
|
||||
if (comp.JobPrototype is not null && comp.AntagPrototype is null)
|
||||
{
|
||||
prototype = comp.JobPrototype;
|
||||
if (_prototypes.TryIndex(comp.JobPrototype, out var job))
|
||||
{
|
||||
playTimeTracker = job.PlayTimeTracker;
|
||||
name = job.Name;
|
||||
valid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($" Mind Role Prototype '{role.Id}' contains invalid Job prototype: '{comp.JobPrototype}'");
|
||||
}
|
||||
}
|
||||
else if (comp.AntagPrototype is not null && comp.JobPrototype is null)
|
||||
{
|
||||
prototype = comp.AntagPrototype;
|
||||
if (_prototypes.TryIndex(comp.AntagPrototype, out var antag))
|
||||
{
|
||||
name = antag.Name;
|
||||
valid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($" Mind Role Prototype '{role.Id}' contains invalid Antagonist prototype: '{comp.AntagPrototype}'");
|
||||
}
|
||||
}
|
||||
else if (comp.JobPrototype is not null && comp.AntagPrototype is not null)
|
||||
{
|
||||
Log.Error($" Mind Role Prototype '{role.Id}' contains both Job and Antagonist prototypes");
|
||||
}
|
||||
|
||||
if (valid)
|
||||
roleInfo.Add(new RoleInfo(name, comp.Antag || comp.ExclusiveAntag , playTimeTracker, prototype));
|
||||
}
|
||||
return roleInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this mind possess an antagonist role
|
||||
/// </summary>
|
||||
/// <param name="mindId">The mind entity</param>
|
||||
/// <returns>True if the mind possesses any antag roles</returns>
|
||||
public bool MindIsAntagonist(EntityUid? mindId)
|
||||
{
|
||||
if (mindId is null)
|
||||
{
|
||||
Log.Warning($"Antagonist status of mind entity {mindId} could not be determined - mind entity not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
return CheckAntagonistStatus(mindId.Value).Item1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this mind possess an exclusive antagonist role
|
||||
/// </summary>
|
||||
/// <param name="mindId">The mind entity</param>
|
||||
/// <returns>True if the mind possesses an exclusive antag role</returns>
|
||||
/// <returns>True if the mind possesses any exclusive antag roles</returns>
|
||||
public bool MindIsExclusiveAntagonist(EntityUid? mindId)
|
||||
{
|
||||
if (mindId == null)
|
||||
if (mindId is null)
|
||||
{
|
||||
Log.Warning($"Antagonist status of mind entity {mindId} could not be determined - mind entity not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
var ev = new MindIsAntagonistEvent();
|
||||
RaiseLocalEvent(mindId.Value, ref ev);
|
||||
return ev.IsExclusiveAntagonist;
|
||||
return CheckAntagonistStatus(mindId.Value).Item2;
|
||||
}
|
||||
|
||||
public bool IsAntagonistRole<T>()
|
||||
{
|
||||
return _antagTypes.Contains(typeof(T));
|
||||
}
|
||||
private (bool, bool) CheckAntagonistStatus(EntityUid mindId)
|
||||
{
|
||||
if (!TryComp<MindComponent>(mindId, out var mind))
|
||||
{
|
||||
Log.Warning($"Antagonist status of mind entity {mindId} could not be determined - mind component not found");
|
||||
return (false, false);
|
||||
}
|
||||
|
||||
public bool IsAntagonistRole(Type component)
|
||||
{
|
||||
return _antagTypes.Contains(component);
|
||||
var antagonist = false;
|
||||
var exclusiveAntag = false;
|
||||
foreach (var role in mind.MindRoles)
|
||||
{
|
||||
var roleComp = Comp<MindRoleComponent>(role);
|
||||
if (roleComp.Antag || exclusiveAntag)
|
||||
antagonist = true;
|
||||
if (roleComp.ExclusiveAntag)
|
||||
exclusiveAntag = true;
|
||||
}
|
||||
|
||||
return (antagonist, exclusiveAntag);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user