Mind Role Entities (#31318)
* Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * minor cleanup * remove createdTime datafield * now actually using the event replacement I made for role time tracking * weh
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@@ -89,7 +89,7 @@ public sealed class KillPersonConditionSystem : EntitySystem
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foreach (var mind in allHumans)
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{
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// RequireAdminNotify used as a cheap way to check for command department
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if (_job.MindTryGetJob(mind, out _, out var prototype) && prototype.RequireAdminNotify)
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if (_job.MindTryGetJob(mind, out var prototype) && prototype.RequireAdminNotify)
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allHeads.Add(mind);
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}
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