Makes Airtight ECS. (#4351)

* Makes Airtight ECS.

* Remove atmos holdovers while at it!
This commit is contained in:
Vera Aguilera Puerto
2021-07-25 09:04:58 +02:00
committed by GitHub
parent 0aaa2727c8
commit 93acc565f0
44 changed files with 151 additions and 193 deletions

View File

@@ -0,0 +1,34 @@
using Content.Server.Administration;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Commands
{
[AdminCommand(AdminFlags.Debug)]
public class ShowAtmos : IConsoleCommand
{
public string Command => "showatmos";
public string Description => "Toggles seeing atmos debug overlay.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("You must be a player to use this command.");
return;
}
var atmosDebug = EntitySystem.Get<AtmosDebugOverlaySystem>();
var enabled = atmosDebug.ToggleObserver(player);
shell.WriteLine(enabled
? "Enabled the atmospherics debug overlay."
: "Disabled the atmospherics debug overlay.");
}
}
}