Makes Airtight ECS. (#4351)
* Makes Airtight ECS. * Remove atmos holdovers while at it!
This commit is contained in:
committed by
GitHub
parent
0aaa2727c8
commit
93acc565f0
34
Content.Server/Atmos/Commands/ShowAtmosCommand.cs
Normal file
34
Content.Server/Atmos/Commands/ShowAtmosCommand.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Atmos.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Debug)]
|
||||
public class ShowAtmos : IConsoleCommand
|
||||
{
|
||||
public string Command => "showatmos";
|
||||
public string Description => "Toggles seeing atmos debug overlay.";
|
||||
public string Help => $"Usage: {Command}";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
if (player == null)
|
||||
{
|
||||
shell.WriteLine("You must be a player to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
var atmosDebug = EntitySystem.Get<AtmosDebugOverlaySystem>();
|
||||
var enabled = atmosDebug.ToggleObserver(player);
|
||||
|
||||
shell.WriteLine(enabled
|
||||
? "Enabled the atmospherics debug overlay."
|
||||
: "Disabled the atmospherics debug overlay.");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user