Makes Airtight ECS. (#4351)

* Makes Airtight ECS.

* Remove atmos holdovers while at it!
This commit is contained in:
Vera Aguilera Puerto
2021-07-25 09:04:58 +02:00
committed by GitHub
parent 0aaa2727c8
commit 93acc565f0
44 changed files with 151 additions and 193 deletions

View File

@@ -0,0 +1,46 @@
using Content.Server.Administration;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Atmos.Commands
{
[AdminCommand(AdminFlags.Debug)]
public class RemoveGasCommand : IConsoleCommand
{
public string Command => "removegas";
public string Description => "Removes an amount of gases.";
public string Help => "removegas <X> <Y> <GridId> <amount> <ratio>\nIf <ratio> is true, amount will be treated as the ratio of gas to be removed.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 5) return;
if(!int.TryParse(args[0], out var x)
|| !int.TryParse(args[1], out var y)
|| !int.TryParse(args[2], out var id)
|| !float.TryParse(args[3], out var amount)
|| !bool.TryParse(args[4], out var ratio)) return;
var gridId = new GridId(id);
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var indices = new Vector2i(x, y);
var tile = atmosphereSystem.GetTileMixture(gridId, indices, true);
if (tile == null)
{
shell.WriteLine("Invalid coordinates or tile.");
return;
}
if (ratio)
tile.RemoveRatio(amount);
else
tile.Remove(amount);
}
}
}