Makes Airtight ECS. (#4351)
* Makes Airtight ECS. * Remove atmos holdovers while at it!
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43
Content.Server/Atmos/Commands/AddGasCommand.cs
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43
Content.Server/Atmos/Commands/AddGasCommand.cs
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using Content.Server.Administration;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class AddGasCommand : IConsoleCommand
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{
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public string Command => "addgas";
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public string Description => "Adds gas at a certain position.";
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public string Help => "addgas <X> <Y> <GridId> <Gas> <moles>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 5) return;
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if(!int.TryParse(args[0], out var x)
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|| !int.TryParse(args[1], out var y)
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|| !int.TryParse(args[2], out var id)
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|| !(AtmosCommandUtils.TryParseGasID(args[3], out var gasId))
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|| !float.TryParse(args[4], out var moles)) return;
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var gridId = new GridId(id);
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var indices = new Vector2i(x, y);
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var tile = atmosphereSystem.GetTileMixture(gridId, indices, true);
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if (tile == null)
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{
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shell.WriteLine("Invalid coordinates or tile.");
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return;
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}
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tile.AdjustMoles(gasId, moles);
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}
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}
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}
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