Add limited-reagent dispensers (#23907)

* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
This commit is contained in:
Kevin Zheng
2024-01-17 13:43:48 -08:00
committed by GitHub
parent 47159d1c23
commit 9394a26245
19 changed files with 609 additions and 168 deletions

View File

@@ -23,6 +23,10 @@ namespace Content.Client.Chemistry.UI
public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseEntered;
public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseExited;
public event Action<BaseButton.ButtonEventArgs, EjectJugButton>? OnEjectJugButtonPressed;
public event Action<GUIMouseHoverEventArgs, EjectJugButton>? OnEjectJugButtonMouseEntered;
public event Action<GUIMouseHoverEventArgs, EjectJugButton>? OnEjectJugButtonMouseExited;
/// <summary>
/// Create and initialize the dispenser UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the dispenser.
@@ -48,25 +52,25 @@ namespace Content.Client.Chemistry.UI
/// Update the button grid of reagents which can be dispensed.
/// </summary>
/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
public void UpdateReagentsList(List<ReagentId> inventory)
public void UpdateReagentsList(List<KeyValuePair<string, KeyValuePair<string,string>>> inventory)
{
if (ChemicalList == null)
return;
ChemicalList.Children.Clear();
foreach (var entry in inventory
.OrderBy(r => {_prototypeManager.TryIndex(r.Prototype, out ReagentPrototype? p); return p?.LocalizedName;}))
foreach (KeyValuePair<string, KeyValuePair<string, string>> entry in inventory)
{
var localizedName = _prototypeManager.TryIndex(entry.Prototype, out ReagentPrototype? p)
? p.LocalizedName
: Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text");
var button = new DispenseReagentButton(entry, localizedName);
var button = new DispenseReagentButton(entry.Key, entry.Value.Key, entry.Value.Value);
button.OnPressed += args => OnDispenseReagentButtonPressed?.Invoke(args, button);
button.OnMouseEntered += args => OnDispenseReagentButtonMouseEntered?.Invoke(args, button);
button.OnMouseExited += args => OnDispenseReagentButtonMouseExited?.Invoke(args, button);
ChemicalList.AddChild(button);
var ejectButton = new EjectJugButton(entry.Key);
ejectButton.OnPressed += args => OnEjectJugButtonPressed?.Invoke(args, ejectButton);
ejectButton.OnMouseEntered += args => OnEjectJugButtonMouseEntered?.Invoke(args, ejectButton);
ejectButton.OnMouseExited += args => OnEjectJugButtonMouseExited?.Invoke(args, ejectButton);
ChemicalList.AddChild(ejectButton);
}
}
@@ -121,9 +125,8 @@ namespace Content.Client.Chemistry.UI
/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
/// </summary>
/// <param name="state">State data for the dispenser.</param>
/// <param name="highlightedReagentId">Prototype ID of the reagent whose dispense button is currently being mouse hovered,
/// or null if no button is being hovered.</param>
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, ReagentId? highlightedReagentId = null)
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state)
{
ContainerInfo.Children.Clear();
@@ -161,12 +164,6 @@ namespace Content.Client.Chemistry.UI
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor},
};
// Check if the reagent is being moused over. If so, color it green.
if (reagent == highlightedReagentId) {
nameLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
quantityLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
}
ContainerInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
@@ -180,13 +177,27 @@ namespace Content.Client.Chemistry.UI
}
}
public sealed class DispenseReagentButton : Button {
public ReagentId ReagentId { get; }
public sealed class DispenseReagentButton : Button
{
public string ReagentId { get; }
public DispenseReagentButton(ReagentId reagentId, string text)
public DispenseReagentButton(string reagentId, string text, string amount)
{
AddStyleClass("OpenRight");
ReagentId = reagentId;
Text = text;
Text = text + " " + amount;
}
}
public sealed class EjectJugButton : Button
{
public string ReagentId { get; }
public EjectJugButton(string reagentId)
{
AddStyleClass("OpenLeft");
ReagentId = reagentId;
Text = "⏏";
}
}
}