Revert "Solution Entities" (#23160)

Revert "Solution Entities (#21916)"

This reverts commit d75e743dd7.
This commit is contained in:
Emisse
2023-12-28 20:45:42 -07:00
committed by GitHub
parent c2c76c2035
commit 938d6d9945
180 changed files with 2959 additions and 3543 deletions

View File

@@ -1,4 +1,3 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Tools.Components;
@@ -10,41 +9,35 @@ namespace Content.Server.Tools.Components
[RegisterComponent]
public sealed partial class WelderComponent : SharedWelderComponent
{
/// <summary>
/// Name of <see cref="FuelSolution"/>.
/// </summary>
[DataField("fuelSolution"), ViewVariables(VVAccess.ReadWrite)]
public string FuelSolutionName = "Welder";
/// <summary>
/// Solution on the entity that contains the fuel.
/// </summary>
[DataField("fuelSolutionRef")]
public Entity<SolutionComponent>? FuelSolution = null;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string FuelSolution { get; private set; } = "Welder";
/// <summary>
/// Reagent that will be used as fuel for welding.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<ReagentPrototype> FuelReagent = "WeldingFuel";
public ProtoId<ReagentPrototype> FuelReagent { get; private set; } = "WeldingFuel";
/// <summary>
/// Fuel consumption per second while the welder is active.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 FuelConsumption = FixedPoint2.New(2.0f);
public FixedPoint2 FuelConsumption { get; private set; } = FixedPoint2.New(2.0f);
/// <summary>
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 FuelLitCost = FixedPoint2.New(0.5f);
public FixedPoint2 FuelLitCost { get; private set; } = FixedPoint2.New(0.5f);
/// <summary>
/// Sound played when refilling the welder.
/// </summary>
[DataField]
public SoundSpecifier WelderRefill = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
public SoundSpecifier WelderRefill { get; private set; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
/// <summary>
/// Whether the item is safe to refill while lit without exploding the tank.