Projectiles Now check for Hard (#1397)
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@@ -63,6 +63,15 @@ namespace Content.Server.GameObjects.Components.Projectiles
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/// <param name="entity"></param>
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/// <param name="entity"></param>
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void ICollideBehavior.CollideWith(IEntity entity)
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void ICollideBehavior.CollideWith(IEntity entity)
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{
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{
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// This is so entities that shouldn't get a collision are ignored.
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if (entity.TryGetComponent(out ICollidableComponent collidable) && collidable.Hard == false)
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{
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_deleteOnCollide = false;
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return;
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}
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else
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_deleteOnCollide = true;
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if (_soundHitSpecies != null && entity.HasComponent<SpeciesComponent>())
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if (_soundHitSpecies != null && entity.HasComponent<SpeciesComponent>())
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{
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitSpecies, entity.Transform.GridPosition);
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitSpecies, entity.Transform.GridPosition);
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