Add Smoke and Foam chemical reaction effects. (#2913)
* Adds smoke reaction effect * smoke tweaks * address reviews * Smoke fix * Refactor smoke and add foam * Fix stuff * Remove thing * Little things * Address some comments * Address more things * More addressing * License stuff * Address refactor request * Small things * Add nullability * Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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#nullable enable
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using Content.Server.GameObjects.Components.Chemistry;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Chemistry.ReactionEffects
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{
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[UsedImplicitly]
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public class SmokeAreaReactionEffect : AreaReactionEffect
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{
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protected override SolutionAreaEffectComponent? GetAreaEffectComponent(IEntity entity)
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{
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return entity.GetComponentOrNull<SmokeSolutionAreaEffectComponent>();
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}
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}
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}
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