Predicted gas pumps (#33717)
* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Remove details range
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@@ -1,65 +1,63 @@
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Localizations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Atmos.UI
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namespace Content.Client.Atmos.UI;
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/// <summary>
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/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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{
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/// <summary>
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/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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[ViewVariables]
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private const float MaxPressure = Atmospherics.MaxOutputPressure;
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[ViewVariables]
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private GasPressurePumpWindow? _window;
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public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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[ViewVariables]
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private const float MaxPressure = Atmospherics.MaxOutputPressure;
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}
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[ViewVariables]
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private GasPressurePumpWindow? _window;
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protected override void Open()
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{
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base.Open();
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public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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_window = this.CreateWindow<GasPressurePumpWindow>();
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protected override void Open()
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{
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base.Open();
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_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
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_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
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Update();
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}
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_window = this.CreateWindow<GasPressurePumpWindow>();
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public void Update()
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{
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if (_window == null)
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return;
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_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
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_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
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}
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_window.Title = Identity.Name(Owner, EntMan);
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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SendMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
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}
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if (!EntMan.TryGetComponent(Owner, out GasPressurePumpComponent? pump))
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return;
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private void OnPumpOutputPressurePressed(string value)
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{
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var pressure = UserInputParser.TryFloat(value, out var parsed) ? parsed : 0f;
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if (pressure > MaxPressure) pressure = MaxPressure;
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_window.SetPumpStatus(pump.Enabled);
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_window.MaxPressure = pump.MaxTargetPressure;
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_window.SetOutputPressure(pump.TargetPressure);
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}
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SendMessage(new GasPressurePumpChangeOutputPressureMessage(pressure));
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}
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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SendPredictedMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not GasPressurePumpBoundUserInterfaceState cast)
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return;
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_window.Title = (cast.PumpLabel);
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_window.SetPumpStatus(cast.Enabled);
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_window.SetOutputPressure(cast.OutputPressure);
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}
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private void OnPumpOutputPressurePressed(float value)
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{
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SendPredictedMessage(new GasPressurePumpChangeOutputPressureMessage(value));
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}
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}
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