Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior * Adds Source, SourceMob to OnDamage.
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@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (entity.TryGetComponent(out DamageableComponent damageComponent))
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{
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damageComponent.TakeDamage(DamageType.Brute, Damage);
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damageComponent.TakeDamage(DamageType.Brute, Damage, Owner, eventArgs.User);
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hitEntities.Add(entity);
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}
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}
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