Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior * Adds Source, SourceMob to OnDamage.
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@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.Components
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{
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if (entity.TryGetComponent(out DamageableComponent damage))
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{
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damage.TakeDamage(DamageType.Brute, 10);
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damage.TakeDamage(DamageType.Brute, 10, Owner, User);
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}
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}
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