Add OnDamaged method to IOnDamageBehavior (#685)

* Add OnDamaged method to IOnDamageBehavior

* Adds Source, SourceMob to OnDamage.
This commit is contained in:
Víctor Aguilera Puerto
2020-02-13 15:57:40 +01:00
committed by GitHub
parent 3292939756
commit 934f6fb7e2
12 changed files with 80 additions and 22 deletions

View File

@@ -71,9 +71,12 @@ namespace Content.Server.GameObjects.Components.Projectiles
{
if (entity.TryGetComponent(out DamageableComponent damage))
{
foreach (var damageType in _damages)
Owner.EntityManager.TryGetEntity(Shooter, out var shooter);
foreach (var (damageType, amount) in _damages)
{
damage.TakeDamage(damageType.Key, damageType.Value);
damage.TakeDamage(damageType, amount, Owner, shooter);
}
}