Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior * Adds Source, SourceMob to OnDamage.
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@@ -71,9 +71,12 @@ namespace Content.Server.GameObjects.Components.Projectiles
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{
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if (entity.TryGetComponent(out DamageableComponent damage))
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{
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foreach (var damageType in _damages)
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Owner.EntityManager.TryGetEntity(Shooter, out var shooter);
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foreach (var (damageType, amount) in _damages)
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{
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damage.TakeDamage(damageType.Key, damageType.Value);
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damage.TakeDamage(damageType, amount, Owner, shooter);
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}
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}
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