Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior * Adds Source, SourceMob to OnDamage.
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@@ -184,8 +184,8 @@ namespace Content.Server.GameObjects
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bruteDamage += 30;
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break;
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}
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, bruteDamage);
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage);
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, bruteDamage, eventArgs.Source);
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage, eventArgs.Source);
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}
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}
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