Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior * Adds Source, SourceMob to OnDamage.
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@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.Components.Mining
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var item = eventArgs.AttackWith;
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if (!item.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent)) return false;
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, meleeWeaponComponent.Damage);
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, meleeWeaponComponent.Damage, item, eventArgs.User);
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if (!item.TryGetComponent(out PickaxeComponent pickaxeComponent)) return true;
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if (!string.IsNullOrWhiteSpace(pickaxeComponent.MiningSound) &&
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