Merge branch 'master' into 2020-04-28-tool-component

# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
#	Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
This commit is contained in:
zumorica
2020-05-23 18:00:28 +02:00
47 changed files with 312 additions and 232 deletions

View File

@@ -19,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Power
/// Component to transfer power to nearby components, can create powernets and connect to nodes
/// </summary>
[RegisterComponent]
public class PowerTransferComponent : Component, IAttackBy
public class PowerTransferComponent : Component, IInteractUsing
{
public override string Name => "PowerTransfer";
@@ -140,9 +140,9 @@ namespace Content.Server.GameObjects.Components.Power
return Parent != null && Parent.Dirty == false && !Regenerating;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent(out ToolComponent tool)) return false;
if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
Owner.Delete();